The last (but definitely not least) feature we need to add to the ‘ Gamepad‘ class to make it complete, is the ability to obtain input from the various buttons. Return to Part 1 Return to Part 2 Basic Button Input: Before we begin, if you’re reading this and haven’t yet read one or both previous parts of the tutorial, it may be worth your while to go read the part(s) you missed. ![]() Welcome to the third and final part of my tutorial on gamepad input using C++ and XInput.
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